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You must begin your adventure by trying to find out who and where you are.
An Eternity of Torment
In Planescape: Torment, you start the game as an amnesiac person waking up on a slab in a mortuary. Apparently, you have recently risen from the dead. And clues lead you to the belief that this isn't the first time you've arisen from death. In fact, it seems like you've been doing this hundreds, or even thousands, of times.
 
Your first encounters are with the Dustmen faction, which holds death sacred.

Although this concept isn't exactly original, it does set up the game nicely. You don't know where or who you are. And so gamers won't have to know anything about the official AD&D Planescape setting in order to play, because their characters won't know anything either. In fact, he remembers nothing about his past life, and that includes his friends and enemies. A huge part of the game involves finding out who you are and how to end the curse that keeps denying you ultimate death.

Slowly, as the game progresses, and you meet people, more of your memory will come back. Soon, though, you will learn to question why your memory keeps fleeing you. It is not by accident; it is by design. The question is: Whose design? And why? As you get closer to these answers, you also get closer to danger. I don't know what the answers to all those perplexing dilemmas are, but Black Isle promises some surprises.

When you start the game, you wake up in the mortuary, the place where all the dead of Sigil are taken. It is run by the Dustmen, fatalistic individuals enamored with death, and they are your first obstacle in the game. You've become quite intimate with them over the centuries, seeing as how you keep coming back to visit them, but that doesn't make them at all friendly.

The beta Black Isle gave me had only limited gameplay, specifically, parts of the mortuary and the areas surrounding it in the city of Sigil. Let's take a tour, starting with a look at your character and how Planescape is trying to improve on Baldur's Gate.

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